Currently, ProScoreboard only allows for one main output, but many users need the scoring and time to show up on multiple screens. So you can think of the single output that ProScoreboard allows as a canvas to have multiple scoreboard configurations, such as a main scoreboard, a score table, and a lower third for a live stream.
Planning Your Layout
Before building your single layout to output multiple places, determine the total pixel space required
ProScoreboard can output up to 3840×2160 (4K). All layouts must fit within this total resolution or be scaled accordingly.
Example layout within a 1920×1080 canvas:
Main LED: 1415 × 870
Score Table: 505 × 750
Livestream Lower Third: 1080 × 145
This configuration allows three distinct scoreboard layouts to exist within a single output. Each region contains scoreboard elements driven by data links, meaning:
All layouts can reference the same game data
Each layout can be styled independently (fonts, positioning, visibility)
This example is made with a max resolution of 1920x1080, with the Main LED dimensions 1415 x 870, the Score Table 505 x 750, and the Live Stream is 1080 x 145. This configuration can allow me to fit 3 screens all in one output. These squares would be replaced with your scoring data links. You can have the data links for each of these screens linked to the same source, but formatted differently to get what is needed on each output.
In this workflow, we're going to send this output over NDI into PVP. This requires a hard lined network connection to send NDI from ProScoreboard to PVP. This will send your output from ProScoreboard to PVP, and if needed, you can use it as an overlay in PVP, if you enable the "Alpha" functionality in ProScoreboard. Steps for this are below.
In PVP we can bring this in as a live video input, and then trigger this one input on multiple layers, and use Targets in PVP to choose specifically what part of that output we want to show.
In the Screenshot below, you can see that we have 3 screens and 3 targets, and the center target is showing you a Custom Scale on the target. You can get to this by double clicking on the target to adjust the Custom Scale, or you can select the Target, and adjust the custom scale in the Target editing pane while in the Workspace Editor.
Given the size of the Score table from earlier, we know that the size of this content will be 505 x 750, and given our output to our LED processor will be a 1920 x 1080 screen, we can subtract 1920 - 505 and end up with 1415. This allows you to scale the target back up to 1920x1080 in the Custom Scale Editor, to only allow the 505 x 750 to show through at the top right corner, given this is where our output is for this specific screen. This can be done with all of these layers, and also be created on different target sets for more flexibility.
Setup for ProScoreboard
- Open ProScoreboard
- Navigate to your Display tab of ProScoreboard Settings from the Menu bar
- Set the Output to 1920 x 1080
- Disable Scale to Fit Output Display
- Navigate to the HD-SDI tab of ProScoreboard Settings
- Enable NDI 1 and set the mode to 1080p59.94, and enable External Key and set the blend to 100%, and Ignore Background Colors
Setup for PVP
- Open PVP
- Open the Video Input tab of PVP Settings
- Add a Video Input and choose the NDI feed from ProScoreboard
- Navigate to the Workspace Editor
- Create a Target Set and add a Target
- Resize the Target to the size of your content in the area you're trying to present from one of these screens in ProScoreboard. In the example above, the Score Table is 505 x 750, so set the target to this size.
- Position this Target in the position that exists in your output from ProScoreboard. Again, in the example above, the position starts at 1415, and extends to 1920 (given 1415 + 505 is 1920).
- Open the Custom Scale Editor, and Scale this back to 1920 x 1080
- Position the scale to fill the target back up (this allows you to send a full output, but only show this specific part of the target)
- Outside of the Workspace Editor, assign this Target Set to a specific Layer, and Trigger the Video Input to that Layer, from the Video Input Playlist within PVP
Setting up ProScoreboard to output into PVP will allow you to manipulate the single output to PVP to physically drive multiple LED screens in your environment, and can really leverage the flexibility of pixel mapping that PVP can offer.
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